

The creator has developed scary and silly challenges that keep players returning to the game.
#How to play roblox 2011 how to


This activity represents a 152% increase in virtual currency exchanged since 2010. In 2011, more than 6.13 billion ROBUX - equivalent to $6 million USD - changed hands among users in the ROBLOX economy. With the ROBLOX Catalog, players are able to build digital assets, including clothing, such as shirts and pants, and in-game decals, and then sell these to other members using virtual currency, called ROBUX. In addition to building games, players learn to form and manage groups, earn virtual profits, and advertise their creations to the community.ĭata gathered from the ROBLOX marketplace offers a window into the entrepreneurial behavior of 8-16 year olds. ROBLOX's online community offers an environment for users to develop programming, scripting, and entrepreneurial skills while simultaneously playing games developed by others. Descriptions of the top three games of 2011 are at the end of this release. The preferred games in 2011 fell into the life-simulation, combat, and survival genres, with each game generating over 5 million cumulative gameplays. The top 100 games on ROBLOX were played a total of 192 million times in 2011, and the most popular of these games suggest significant trends in gaming preferences, particularly among 8-16 year old males.

Players created 5.4 million games, a 109% year-over-year increase from 2010.In 2011, ROBLOX yielded its highest number of user-generated games and levels of online activity to-date: The new figures also reveal notable trends in gaming preferences. As of December 2011, over 20 million accounts have been created on ROBLOX, and unique visitors surpassed 7 million per month. SAN MATEO, CA-(Marketwire - Jan 26, 2012) - ROBLOX, a leading user-generated gaming site that makes players the architects of their own 3D worlds, has released data showing enormous growth in user-generated online games over the past year.
